I looked up the cloakshape fighter and from a canon perspective it actually doesn't make sense to make it invisible, my bad on that, I was thinking of a different fighter.
![star wars empire at war galactic conquest maps star wars empire at war galactic conquest maps](https://camdenchadwick.files.wordpress.com/2020/10/galaxymap.png)
Maybe instead of instant transport(seeing as the AI knows where all of your units are the dirty cheater) give them 20-25 MP? I'll try that out. Didn't know about the no movement restrict thing, I must've done something in the editor to change that and didn't notice. Yeah love the interface, that had to have taken some time. Overall a good scenario! Just needed a few tweeks. I made a bunch of other changes too just for playability, like having two sienar wonders, one producing TIE fighters that becomes obsolete then another one that produces TIE interceptors. So I gave it huge defensive stats ans lowered it's attack slightly so you have to attack it with fighters, the achilles heel of the design. Also you have the stats for it as an attack ship, the Executor was designed as an unassailable juggernaut to direct fleet operations, not a strike vessel. Most of your units were defensive(why were the tanks defensive? Tanks are for kicking ass!) so I adjusted them accordingly.Īlso 'Super Star Destroyer' is a slang term for any exceptionally large star destroyer, you have the icon of an Executor-class star dreadnought, I renamed it as such.
![star wars empire at war galactic conquest maps star wars empire at war galactic conquest maps](https://media.moddb.com/images/mods/1/19/18233/New_Galactic_Map.jpg)
I may even up them even more(these ships can cross half the galaxy in a few days).Ĭloak Shape fighters and TIE Phantoms weren't used as fighters, they were used as scouts/hit-and-run ships, so I made them more like subs(invisible and stealth attack). Just downloaded this, awesome scenario! Just a few things:įor such a huge map the naval movement rates are pretty low so I upped a number of them.